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Garden Solitaire

A quiet moment, one card at a time.

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A little time in the gardenDraw one
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Build down in alternating colours. Aces start the four home piles.

Tap a card, then its destination. You can also drag cards or double-click to send one home.

A fresh table

Every deal here has a known solution. Finding it is part of the fun.

Cards to draw

Starting a deal replaces your current table. Your records are kept.

A quiet game of patience

Move all 52 cards to the four home piles, building each suit from Ace to King.

  • On the seven garden columns, build down in alternating colours. Move a single card or a whole face-up run.
  • Only a King or a run beginning with a King can fill an empty column.
  • Tap the deck to draw. Tap it again when empty to recycle the waste pile. There is no redeal limit.
  • Tap a card, then a column or home pile. Dragging works too. Double-click a top card to send it home.
  • You can undo up to 80 moves. Hints suggest a legal move; they don’t guarantee the best route.
  • Auto-finish becomes available when the deck and waste are empty and every column card is face up.

Score: 10 per card sent home, 5 for revealing a hidden card, 5 from waste to a column. Taking a card back from home costs 10. Finish for a time bonus of up to 600. Undo restores points; the clock keeps running.

Keyboard: Tab and Enter select cards and destinations. U undoes, H hints, P pauses, Escape clears selection.

Your garden records

No completed deals yet.

Progress saves on this device. Sign in to back it up to your account. The same deal can be restarted in either draw mode.